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EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
MVA
2002
125views Computer Vision» more  MVA 2002»
13 years 8 months ago
Recognition of 3-D Free-form Objects Using Distance-supported Shape Index
In this paper, we present an approach to incorporating partial geometric information into a local feature-based The distance-supported shape index is proposed for the representatio...
Dong-O Kim, Sang Wook Lee, Rae-Hong Park
PAMI
2012
11 years 11 months ago
Quantifying and Transferring Contextual Information in Object Detection
— Context is critical for reducing the uncertainty in object detection. However, context modelling is challenging because there are often many different types of contextual infor...
Wei-Shi Zheng, Shaogang Gong, Tao Xiang
IJSI
2008
91views more  IJSI 2008»
13 years 8 months ago
Random Event Structures
Abstract In a line of recent development, probabilistic constructions of universal, homogeneous objects have been provided in various categories of ordered structures, such as caus...
Manfred Droste, Guo-Qiang Zhang
ICCV
2005
IEEE
14 years 2 months ago
Surface Parameterization Using Riemann Surface Structure
We propose a general method that parameterizes general surfaces with complex (possible branching) topology using Riemann surface structure. Rather than evolve the surface geometry...
Yalin Wang, Xianfeng Gu, Kiralee M. Hayashi, Tony ...