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» Measuring visual consistency in 3d rendering systems
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CGI
1999
IEEE
15 years 8 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg
TIM
2011
134views more  TIM 2011»
14 years 11 months ago
A New Sensory System for Modeling and Tracking Humans Within Industrial Work Cells
—This paper introduces a new sensory system for the 2-D detection, tracking, and prediction of human motions. Using the data acquired through the sensory system, a model of a hum...
Nima Najmaei, Mehrdad R. Kermani, M. A. Al-Lawati
MM
2004
ACM
117views Multimedia» more  MM 2004»
15 years 9 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
CGF
2006
83views more  CGF 2006»
15 years 4 months ago
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
We present an interactive modeling system for flower composition that supports seamless transformation from an initial sketch to a detailed three-dimensional (3D) model. To begin,...
Takashi Ijiri, Shigeru Owada, Takeo Igarashi
APGV
2010
ACM
227views Visualization» more  APGV 2010»
15 years 8 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...