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» Measuring visual consistency in 3d rendering systems
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TAP
2010
Springer
191views Hardware» more  TAP 2010»
15 years 2 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
153
Voted
ICAT
2006
IEEE
15 years 10 months ago
An Improved Real-Time Natural Feature Tracking Algorithm for AR Application
A real-time camera registration algorithm using nature features for augmented reality applications is presented. The system uses a single camera for visual tracking of the nature ...
Jing Chen, Yongtian Wang, Yu Li, Wenze Hu, Xiaojun...
ESANN
2001
15 years 5 months ago
A divide-and-conquer learning architecture for predicting unknown motion
Time varying environments or model selection problems lead to crucial dilemmas in identification and control science. In this paper, we propose a modular prediction scheme consisti...
Patrice Wira, Jean-Philippe Urban, Julien Gresser
GRAPHITE
2006
ACM
15 years 10 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
APGV
2004
ACM
131views Visualization» more  APGV 2004»
15 years 9 months ago
Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects
We introduce the concept of vision-realistic rendering – the computer generation of synthetic images that incorporate the characteristics of a particular individual’s entire o...
Brian A. Barsky