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» Measuring visual consistency in 3d rendering systems
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RT
2001
Springer
15 years 8 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ISMAR
2003
IEEE
15 years 9 months ago
A real-time tracker for markerless augmented reality
Augmented Reality has now progressed to the point where real-time applications are being considered and needed. At the same time it is important that synthetic elements are render...
Andrew I. Comport, Éric Marchand, Fran&cced...
DAGM
2006
Springer
15 years 7 months ago
Integrating Recognition and Reconstruction for Cognitive Traffic Scene Analysis from a Moving Vehicle
This paper presents a practical system for vision-based traffic scene analysis from a moving vehicle based on a cognitive feedback loop which integrates real-time geometry estimati...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...
CIMCA
2008
IEEE
15 years 10 months ago
A Clustering Based Denoising Technique for Range Images of Time of Flight Cameras
A relatively new technique for measuring the 3D structure of visual scenes is provided by time of flight (TOF) cameras. Reflections of modulated light waves are recorded by a pa...
Holger Schöner, Bernhard Moser, Adrian A. Dor...
INTERACTION
2009
ACM
15 years 10 months ago
Temporal-spatial association analysis of ocean salinity and temperature variations
Ocean circulation plays an important role in global climate change. In an effort to monitor ocean circulation an infrastructure of more than 3,000 buoys have been deployed in the ...
Yo-Ping Huang, Jung-Shian Jau, Frode Eika Sandnes