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DIGRA
2005
Springer
14 years 3 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
ISCC
2003
IEEE
153views Communications» more  ISCC 2003»
14 years 3 months ago
An Object-Based MPEG-4 Multimedia Content Classification Model for IP QoS Differentiation
In this article, we investigate efficient transmission of Object-based MPEG-4 video over IP networks with QoS management capabilities. MPEG-4 Audio Visual Objects (AVOs) are class...
Toufik Ahmed, Abdelhamid Nafaa, Ahmed Mehaoua
ACSAC
2001
IEEE
14 years 1 months ago
Enabling Hierarchical and Bulk-Distribution for Watermarked Content
One of the solutions to deter copyright violations consists of embedding hard to detect watermarks in digital media. Current developments have focused on how to embed watermarks, ...
Germano Caronni, Christoph L. Schuba
ICWSM
2009
13 years 7 months ago
Connecting Corresponding Identities across Communities
One of the most interesting challenges in the area of social computing and social media analysis is the so-called community analysis. A well known barrier in cross-community (mult...
Reza Zafarani, Huan Liu
DOCENG
2006
ACM
14 years 3 months ago
Live editing of hypermedia documents
In some hypermedia system applications, like interactive digital TV applications, authoring and presentation of documents may have to be done concomitantly. This is the case of li...
Romualdo Monteiro de Resende Costa, Márcio ...