Skeletonization algorithms typically decompose an object’s
silhouette into a set of symmetric parts, offering a
powerful representation for shape categorization. However,
havi...
Alex Levinshtein, Sven Dickinson, Cristian Sminchi...
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
In this paper, we describe an algorithm for generating an exact rational envelope of a two-parameter family of spheres given by a quadratic patch in R3,1 , which is considered as ...
We consider "swept regions" and "swept hypersurfaces"B in Rn+1 (and especially R3) which are a disjoint union of subspaces t = t or Bt = Bt obtained from a va...
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...