This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
robotics, the agents are often assumed to be identical. In this abstract, we argue that the cooperation between swarms of different kinds of robots can enhance the capabilities of ...
Carlo Pinciroli, Rehan O'Grady, Anders Lyhne Chris...
Ever since the seminal work of Searle, two components of interaction protocols have been identified: constitutive rules, defining the meaning of actions and regulative rules, defin...
Speakers in all cultures and ages use gestures as they speak (i.e., cospeech gestures). There have been different views in the literature with regard to whether and how a specific ...
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...