A two-phase procedure, based on biosignal recordings, is applied in an attempt to classify the emotion valence content in human-agent interactions. In the first phase, participants...
Emergent interactions that are expressed by the movements of two agents are discussed in this paper. The common coding principle is used to show how the mirror neuron system may fa...
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
Abstract. How to ensure that two different implementations of a simulation will produce the same results ? In order to assure simulation reproducibility, some domain-independent fu...
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...