Recent developments in biomedical imaging are producing massive data sets containing structures, such as fine filaments, that are difficult to visualize. In this paper, we describ...
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...