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VIS
2007
IEEE
188views Visualization» more  VIS 2007»
14 years 9 months ago
Fast Filament Tracking Using Graphics Hardware
Recent developments in biomedical imaging are producing massive data sets containing structures, such as fine filaments, that are difficult to visualize. In this paper, we describ...
David M. Mayerich, Zeki Melek, John Keyser
SIGGRAPH
1993
ACM
13 years 11 months ago
Autocalibration for virtual environments tracking hardware
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
Stefan Gottschalk, John F. Hughes
SIGGRAPH
1997
ACM
13 years 11 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 2 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
CVPR
2003
IEEE
14 years 9 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys