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MM
2004
ACM
145views Multimedia» more  MM 2004»
14 years 1 months ago
BiReality: mutually-immersive telepresence
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to ...
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Sl...
IUI
2000
ACM
14 years 23 hour ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
GRAPHITE
2006
ACM
14 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín