We have conducted a study of meetings to gain an understanding of the sources of disruption when laptops are present. We videotaped five workplace meetings in which over 600 infor...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
There is an ongoing debate, not just among academics but in popular culture, about whether social media can expand people's social networks, and whether online friends can be...
This paper introduces the notion of a Wearable Community as a group of wearable users who cooperate for their mutual benefit. In such a community, wearable computers act as person...
Gerd Kortuem, Jay Schneider, Jim Suruda, Stephen F...
— In opportunistic networks, end-to-end paths between two communicating nodes are rarely available. In such situations, the nodes might still copy and forward messages to nodes t...
Abderrahmen Mtibaa, Martin May, Christophe Diot, M...