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3DPVT
2006
IEEE
156views Visualization» more  3DPVT 2006»
15 years 10 months ago
Visual Hull Construction in the Presence of Partial Occlusion
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Li Guan, Sudipta N. Sinha, Jean-Sébastien F...
INFOSCALE
2006
ACM
15 years 10 months ago
A library of constructive skeletons for sequential style of parallel programming
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
Kiminori Matsuzaki, Hideya Iwasaki, Kento Emoto, Z...
AOSD
2004
ACM
15 years 10 months ago
Remote pointcut: a language construct for distributed AOP
This paper presents our extension to AspectJ for distributed computing. Although AspectJ allows Java developers to modularize a crosscutting concern as an aspect, this paper shows...
Muga Nishizawa, Shigeru Chiba, Michiaki Tatsubori
DIGRA
2003
Springer
15 years 9 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
ICML
2000
IEEE
16 years 5 months ago
Constructive Feature Learning and the Development of Visual Expertise
We present a framework for learning features for visual discrimination. The learning system is exposed to a sequence of training images. Whenever it fails to recognize a visual co...
Justus H. Piater, Roderic A. Grupen