In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
This paper presents our extension to AspectJ for distributed computing. Although AspectJ allows Java developers to modularize a crosscutting concern as an aspect, this paper shows...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
We present a framework for learning features for visual discrimination. The learning system is exposed to a sequence of training images. Whenever it fails to recognize a visual co...