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LAWEB
2005
IEEE
14 years 2 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
DIGRA
2003
Springer
14 years 2 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
TCSV
2010
13 years 3 months ago
A Hierarchical Bayesian Generation Framework for Vacant Parking Space Detection
In this paper, from the viewpoint of scene understanding, a 3-layer Bayesian hierarchical framework (BHF) is proposed for robust vacant parking space detection. In practice, the ch...
Chingchun Huang, Sheng-Jyh Wang
GECCO
2007
Springer
181views Optimization» more  GECCO 2007»
14 years 3 months ago
A study on metamodeling techniques, ensembles, and multi-surrogates in evolutionary computation
Surrogate-Assisted Memetic Algorithm(SAMA) is a hybrid evolutionary algorithm, particularly a memetic algorithm that employs surrogate models in the optimization search. Since mos...
Dudy Lim, Yew-Soon Ong, Yaochu Jin, Bernhard Sendh...
GI
2009
Springer
13 years 6 months ago
Autonomous Units to Model Games
: Communities of autonomous units are devices to model the interaction of independent processes in a rule-based and graphical way. In this paper, the framework is proposed to descr...
Hans-Jörg Kreowski, Sabine Kuske, Hauke T&oum...