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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 2 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ASPDAC
2006
ACM
158views Hardware» more  ASPDAC 2006»
14 years 2 months ago
Analysis of scratch-pad and data-cache performance using statistical methods
— An effectively designed and efficiently used memory hierarchy, composed of scratch-pads or cache, is seen today as the key to obtaining energy and performance gains in data-do...
Javed Absar, Francky Catthoor
NORDICHI
2006
ACM
14 years 2 months ago
Tac-tiles: multimodal pie charts for visually impaired users
Tac-tiles is an accessible interface that allows visually impaired users to browse graphical information using tactile and audio feedback. The system uses a graphics tablet which ...
Steven A. Wall, Stephen A. Brewster
SCAM
2002
IEEE
14 years 1 months ago
Precise Call Graph Construction in the Presence of Function Pointers
The use of pointers presents serious problems for software productivity tools for software understanding, restructuring, and testing. Pointers enable indirect memory accesses thro...
Ana Milanova, Atanas Rountev, Barbara G. Ryder
ESA
2001
Springer
75views Algorithms» more  ESA 2001»
14 years 24 days ago
Strongly Competitive Algorithms for Caching with Pipelined Prefetching
Suppose that a program makes a sequence of m accesses (references) to data blocks, the cache can hold k < m blocks, an access to a block in the cache incurs one time unit, and ...
Alexander Gaysinsky, Alon Itai, Hadas Shachnai