Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
— An effectively designed and efficiently used memory hierarchy, composed of scratch-pads or cache, is seen today as the key to obtaining energy and performance gains in data-do...
Tac-tiles is an accessible interface that allows visually impaired users to browse graphical information using tactile and audio feedback. The system uses a graphics tablet which ...
The use of pointers presents serious problems for software productivity tools for software understanding, restructuring, and testing. Pointers enable indirect memory accesses thro...
Suppose that a program makes a sequence of m accesses (references) to data blocks, the cache can hold k < m blocks, an access to a block in the cache incurs one time unit, and ...