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GIS
2009
ACM
14 years 4 days ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
RT
2001
Springer
13 years 12 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
WSC
2004
13 years 9 months ago
Approximate Time-Parallel Cache Simulation
In time-parallel simulation, the simulation time axis is decomposed into a number of slices which are assigned to parallel processes for concurrent simulation. Although a promisin...
Tobias Kiesling
ASPLOS
2008
ACM
13 years 9 months ago
Dispersing proprietary applications as benchmarks through code mutation
Industry vendors hesitate to disseminate proprietary applications to academia and third party vendors. By consequence, the benchmarking process is typically driven by standardized...
Luk Van Ertvelde, Lieven Eeckhout
DSD
2009
IEEE
147views Hardware» more  DSD 2009»
13 years 11 months ago
A High Performance Hardware Architecture for One Bit Transform Based Motion Estimation
Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (1BT) based ME algorithms have low computat...
Abdulkadir Akin, Yigit Dogan, Ilker Hamzaoglu