—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with ...
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
—Virtual coordinate systems (VCS) provide accurate estimations of latency between arbitrary hosts on a network, while conducting a small amount of actual measurements and relying...
We introduce a way of simulating the creation of simple Origami (paper folding). The Origami is created in a thin shell simulation that realistically models the behavior and physi...