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» Merge-by-Wire: Algorithms and System Support
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ACMACE
2005
ACM
15 years 9 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
GECCO
2005
Springer
133views Optimization» more  GECCO 2005»
15 years 9 months ago
Tactical UGV navigation and logistics planning
The Army’s push towards developing highly flexible military teams that combine manned and unmanned units requires significant advances in the intelligence of the unmanned units ...
Talib S. Hussain, Daniel Cerys, David J. Montana, ...
SIGIR
2004
ACM
15 years 9 months ago
Human versus machine in the topic distillation task
This paper reports on and discusses a set of user experiments using the TREC 2003 Web interactive track protocol. The focus is on comparing humans and machine algorithms in terms ...
Mingfang Wu, Gheorghe Muresan, Alistair McLean, Mu...
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FASE
2004
Springer
15 years 9 months ago
Checking Absence of Illicit Applet Interactions: A Case Study
Abstract. This paper presents the use of a method – and its corresponding tool set – for compositional verification of applet interactions on a realistic industrial smart card...
Marieke Huisman, Dilian Gurov, Christoph Sprenger,...
IWQOS
2004
Springer
15 years 9 months ago
Topology design for service overlay networks with bandwidth guarantees
— The Internet still lacks adequate support for QoS applications with real-time requirements. In great part, this is due to the fact that provisioning of end-to-end QoS to traf...
S. L. Vieira, Jörg Liebeherr