We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
: The paper proposes a lossy compression mechanism for 3D models (3D meshes) by improving existing compression mechanism such as progressive meshes and single refinement mesh compr...
We propose a new topological data structure for representing a set of polygonal curves embedded in a meshed surface. In this embedding, the vertices of the curve do not necessaril...
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...