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ICIP
2010
IEEE
13 years 5 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
SPAA
2004
ACM
14 years 25 days ago
Lower bounds for graph embeddings and combinatorial preconditioners
Given a general graph G, a fundamental problem is to find a spanning tree H that best approximates G by some measure. Often this measure is some combination of the congestion and...
Gary L. Miller, Peter C. Richter
TOG
2008
197views more  TOG 2008»
13 years 7 months ago
Two-way coupling of fluids to rigid and deformable solids and shells
We propose a novel solid/fluid coupling method that treats the coupled system in a fully implicit manner making it stable for arbitrary time steps, large density ratios, etc. In c...
Avi Robinson-Mosher, Tamar Shinar, Jon Gretarsson,...
GRAPHITE
2007
ACM
13 years 11 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
VISUALIZATION
1997
IEEE
13 years 11 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney