In many cases self-calibration is not able to yield a unique solution for the 3D reconstruction of a scene. This is due to the occurrence of critical motion sequences. If this is ...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
A brain surface reconstruction allows advanced analysis of structural and functional brain data that is not possible using volumetric data alone. However, the generation of a brain...
Rachel Aine Yotter, Robert Dahnke, Christian Gas...
This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...