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GI
2004
Springer
14 years 2 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
VISUALIZATION
2000
IEEE
14 years 1 months ago
Interactive visualization of protein dynamics
The study of time dependent characteristics of proteins is important for gaining insight into many biological processes. However, visualizing protein dynamics by animating atom tr...
Henk Huitema, Robert van Liere
SIGGRAPH
1999
ACM
14 years 1 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
TASE
2008
IEEE
13 years 8 months ago
Automated Planning and Optimization of Lumber Production Using Machine Vision and Computed Tomography
An automated system for planning and optimization of lumber production using Machine Vision and Computed Tomography (CT) is proposed. Cross-sectional CT images of hardwood logs are...
Suchendra M. Bhandarkar, Xingzhi Luo, Richard F. D...
ISCAS
2008
IEEE
195views Hardware» more  ISCAS 2008»
14 years 3 months ago
Multi-view depth video coding using depth view synthesis
— Depth information indicates the distance of an object in the three dimensional (3D) scene from the camera view-point, typically represented by eight bits. Since the depth map i...
Sang-Tae Na, Kwan-Jung Oh, Cheon Lee, Yo-Sung Ho