We demonstrate how to exploit reflections for accurate registration of shiny objects: The lighting environment can be retrieved from the reflections under a distant illumination a...
Pascal Lagger, Mathieu Salzmann, Vincent Lepetit, ...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
The generation of 3-D models from uncalibrated image sequences is a challenging problem that has been investigated in many research activities in the last decade. In particular, a...
This paper deals with the reconstruction of smooth, flexible, isometrically embedded flat surfaces in 3D, such as a sheet of paper or a flag waving in the wind, from a set of 2...
In this work, we present a framework to capture 3D models of faces in high resolutions with low computational load. The system captures only two pictures of the face, one illumina...