We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
A model-constrained adaptive sampling methodology is proposed for reduction of large-scale systems with high-dimensional parametric input spaces. Our model reduction method uses a ...
The major concerns in state-of-the-art model reduction algorithms are: achieving accurate models of sufficiently small size, numerically stable and efficient generation of the mod...
Joel R. Phillips, Luca Daniel, Luis Miguel Silveir...
To enable multimedia broadcasting services in mesh networks, it is critical to optimize the broadcast traffic load. Traditionally, users associate with access points (APs) with th...