In this paper we consider the problem of reconstructing triangular surfaces from given contours. An algorithm solving this problem has to decide which contours of two successive s...
Reinhard Klein, Andreas Schilling, Wolfgang Stra&s...
Abstract. We present a parallel approach for optimizing surface meshes by redistributing vertices on a feature-aware higher-order reconstruction of a triangulated surface. Our meth...
Defining sharp features in a 3D model facilitates a better understanding of the surface and aids geometric processing and graphics applications, such as reconstruction, filtering, ...
Joel Daniels II, Tilo Ochotta, Linh K. Ha, Cl&aacu...
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...