Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
This paper derives strong relations that boundary curves of a smooth complex of patches have to obey when the patches are computed by local averaging. These relations restrict the...
We present a method to compute the medial axis of a smooth curve or surface by using PHT-spline (polynomial splines over hierarchical T-meshes) hierarchical approximation. In part...
Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to te...
We present a new mesh warping algorithm for tetrahedral meshes based upon weighted laplacian smoothing. We start with a 3D domain which is bounded by a triangulated surface mesh a...