Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Abstract. We describe a proximity query algorithm for the exact minimum distance computation between arbitrarily shaped objects. Special characteristics of the Gilbert-Johnson-Keer...
Marc Gissler, Christian Dornhege, Bernhard Nebel, ...
Abstract. Popular algorithms for feature matching and model extraction fall into two broad categories, generate-and-test and Hough transform variations. However, both methods suer...
This paper presents a topologically adaptable snakes model for image segmentation and object representation. The model is embedded in the framework of domain subdivision using sim...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...