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IPPS
2002
IEEE
14 years 14 days ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
ISVC
2009
Springer
14 years 3 days ago
Deformable Proximity Queries and Their Application in Mobile Manipulation Planning
Abstract. We describe a proximity query algorithm for the exact minimum distance computation between arbitrarily shaped objects. Special characteristics of the Gilbert-Johnson-Keer...
Marc Gissler, Christian Dornhege, Bernhard Nebel, ...
ICCVW
1999
Springer
13 years 11 months ago
A General Method for Feature Matching and Model Extraction
Abstract. Popular algorithms for feature matching and model extraction fall into two broad categories, generate-and-test and Hough transform variations. However, both methods su er...
Clark F. Olson
ICCV
1995
IEEE
13 years 11 months ago
Topologically Adaptable Snakes
This paper presents a topologically adaptable snakes model for image segmentation and object representation. The model is embedded in the framework of domain subdivision using sim...
Tim McInerney, Demetri Terzopoulos
CGF
2008
217views more  CGF 2008»
13 years 7 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick