Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Motivation – Designers make decisions that later influence how users work with the systems that they have designed. When errors occur in use, it is tempting to focus on the acti...
Data access usually leads to more than 50% of the power cost in a modern signal processing system. To realize a low-power design, how to reduce the memory access power is a critica...
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
—In this paper, we introduce a design methodology to implement low-complexity and high-speed digital Finite Impulse Response (FIR) filters. Since FIR filters suffer from a larg...
Diego Jaccottet, Eduardo Costa, Levent Aksoy, Paul...