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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IJHCI
2010
117views more  IJHCI 2010»
13 years 6 months ago
Avoiding Latent Design Conditions Using UI Discovery Tools
Motivation – Designers make decisions that later influence how users work with the systems that they have designed. When errors occur in use, it is tempting to focus on the acti...
Harold W. Thimbleby
VLSISP
2008
147views more  VLSISP 2008»
13 years 6 months ago
Data Reuse Exploration for Low Power Motion Estimation Architecture Design in H.264 Encoder
Data access usually leads to more than 50% of the power cost in a modern signal processing system. To realize a low-power design, how to reduce the memory access power is a critica...
Yu-Han Chen, Tung-Chien Chen, Chuan-Yung Tsai, Sun...
PUC
2010
118views more  PUC 2010»
13 years 6 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
VLSI
2010
Springer
13 years 6 months ago
Design of low-complexity and high-speed digital Finite Impulse Response filters
—In this paper, we introduce a design methodology to implement low-complexity and high-speed digital Finite Impulse Response (FIR) filters. Since FIR filters suffer from a larg...
Diego Jaccottet, Eduardo Costa, Levent Aksoy, Paul...