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PUC
2002
135views more  PUC 2002»
15 years 3 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
TC
1998
15 years 3 months ago
Using System-Level Models to Evaluate I/O Subsystem Designs
—We describe a system-level simulation model and show that it enables accurate predictions of both I/O subsystem and overall system performance. In contrast, the conventional app...
Gregory R. Ganger, Yale N. Patt
122
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TSMC
2002
93views more  TSMC 2002»
15 years 3 months ago
Statistical analysis of the main parameters involved in the design of a genetic algorithm
Abstract--Most genetic algorithm (GA) users adjust the main parameters of the design of a GA (crossover and mutation probability, population size, number of generations, crossover,...
Ignacio Rojas, Jesús González, H&eac...
TSMC
2002
80views more  TSMC 2002»
15 years 3 months ago
Performance metric alerting: a new design approach for complex alerting problems
Alerting systems and related decision-making automation are widely used to enhance the safety and capability of controlled processes across many applications. Traditional alerting ...
L. C. Yang, J. K. Kuchar
MTA
2007
183views more  MTA 2007»
15 years 3 months ago
The design of a wireless real-time visual surveillance system
In this paper, we study the important issues in the design of an efficient WIreless real-time visual SurveillancE System (WISES). Two important considerations are to minimize: (1)...
Kam-yiu Lam, Calvin K. H. Chiu