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ACMACE
2005
ACM
14 years 4 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CVPR
2009
IEEE
15 years 6 months ago
Global Active Contour-based Image Segmentation via Probability Alignment
Active contours is a popular technique for image segmentation. However, active contour tend to converge to the closest local minimum of its energy function and often requires a ...
Andriy Myronenko, Xubo B. Song
DAC
2006
ACM
14 years 12 months ago
Early cutpoint insertion for high-level software vs. RTL formal combinational equivalence verification
Ever-growing complexity is forcing design to move above RTL. For example, golden functional models are being written as clearly as possible in software and not optimized or intend...
Xiushan Feng, Alan J. Hu
HAPTICS
2009
IEEE
14 years 5 months ago
Design of a new fMRI compatible haptic interface
In this paper, we present the design of a new fMRI compatible haptic interface with 3DOFs, based on electrical DC actuation, for the study of brain mechanisms of human motor contr...
Siqiao Li, Antonio Frisoli, Luigi Federico Borelli...
HAPTICS
2009
IEEE
14 years 5 months ago
Gait enhancing mobile shoe (GEMS) for rehabilitation
Individuals with certain types of central nervous system damage, such as stroke, have an asymmetric walking gait. Using a splitbelt treadmill, where each leg walks at a different ...
Allison de Groot, Ryan Decker, Kyle B. Reed