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ACMACE
2011
ACM
12 years 8 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
HRI
2007
ACM
14 years 17 days ago
Learning by demonstration with critique from a human teacher
Learning by demonstration can be a powerful and natural tool for developing robot control policies. That is, instead of tedious hand-coding, a robot may learn a control policy by ...
Brenna Argall, Brett Browning, Manuela M. Veloso
PAMI
2002
195views more  PAMI 2002»
13 years 8 months ago
Detecting Faces in Images: A Survey
Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose ...
Ming-Hsuan Yang, David J. Kriegman, Narendra Ahuja
CHI
2001
ACM
14 years 9 months ago
Locus of feedback control in computer-based tutoring: impact on learning rate, achievement and attitudes
The advent of second-generation intelligent computer tutors raises an important instructional design question: when should tutorial advice be presented in problem solving? This pa...
Albert T. Corbett, John R. Anderson
CHI
2000
ACM
14 years 1 months ago
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements...
Albert T. Corbett, Holly J. Trask