We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Exact substring matching queries on large data collections can be answered using q-gram indices, that store for each occurring q-byte pattern an (ordered) posting list with the po...
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
Text classification using a small labeled set and a large unlabeled data is seen as a promising technique to reduce the labor-intensive and time consuming effort of labeling traini...