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ICML
2010
IEEE
13 years 11 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
ICML
2008
IEEE
14 years 11 months ago
ManifoldBoost: stagewise function approximation for fully-, semi- and un-supervised learning
We introduce a boosting framework to solve a classification problem with added manifold and ambient regularization costs. It allows for a natural extension of boosting into both s...
Nicolas Loeff, David A. Forsyth, Deepak Ramachandr...
ECTEL
2007
Springer
14 years 4 months ago
LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments
The paper presents LOCO-Analyst, an educational tool for providing teachers with feedback on the relevant aspects of the learning process taking place in a web-based learning envir...
Jelena Jovanovic, Dragan Gasevic, Christopher A. B...
CIVR
2006
Springer
201views Image Analysis» more  CIVR 2006»
14 years 2 months ago
Efficient Margin-Based Rank Learning Algorithms for Information Retrieval
Learning a good ranking function plays a key role for many applications including the task of (multimedia) information retrieval. While there are a few rank learning methods availa...
Rong Yan, Alexander G. Hauptmann