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HCI
2007
13 years 10 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
PDP
2002
IEEE
14 years 1 months ago
The CDAG: A Data Structure for Automatic Parallelization for a Multithreaded Architecture
Despite the explosive new interest in Distributed Computing, bringing software — particularly legacy software — to parallel platforms remains a daunting task. The Self Distrib...
Bernd Klauer, Frank Eschmann, Ronald Moore, Klaus ...
IPPS
2008
IEEE
14 years 3 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu
HPCN
2000
Springer
14 years 13 days ago
Modelling Control Systems in an Event-Driven Coordination Language
The paper presents the implementation of a railway control system, as a means of assessing the potential of coordination languages to be used for modelling software architectures f...
Theophilos A. Limniotes, George A. Papadopoulos
ICPP
2008
IEEE
14 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...