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COST
2007
Springer
163views Multimedia» more  COST 2007»
14 years 24 days ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker
SIGGRAPH
1996
ACM
13 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
AAAI
2006
13 years 8 months ago
Sensor-Based Understanding of Daily Life via Large-Scale Use of Common Sense
The use of large quantities of common sense has long been thought to be critical to the automated understanding of the world. To this end, various groups have collected repositori...
William Pentney, Ana-Maria Popescu, Shiaokai Wang,...
IWEC
2004
13 years 8 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
JETAI
2000
302views more  JETAI 2000»
13 years 6 months ago
Consciousness, intentionality and intelligence: some foundational issues for artificial intelligence
: We present three fundamental questions concerning minds. These are about consciousness, intentionality and intelligence. After we present the fundamental framework that has shape...
Murat Aydede, Guven Guzeldere