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VISUALIZATION
2002
IEEE
14 years 2 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
VR
2002
IEEE
121views Virtual Reality» more  VR 2002»
14 years 2 months ago
Estimating and Adapting to Registration Errors in Augmented Reality Systems
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Blair MacIntyre, Enylton Machado Coelho, Simon Jul...
VLDB
2001
ACM
122views Database» more  VLDB 2001»
14 years 1 months ago
An Extendible Hash for Multi-Precision Similarity Querying of Image Databases
We propose multi-precision similarity matching where the image is divided into a number of subblocks, each with its associated color histogram. We present experimental results sho...
Shu Lin, M. Tamer Özsu, Vincent Oria, Raymond...
HICSS
2000
IEEE
104views Biometrics» more  HICSS 2000»
14 years 1 months ago
Placement of Dispersed Generations Systems for Reduced Losses
Recent improvements in fuel cell technology along with an increasing demand for small generator units have led to renewed interest in dispersed generation units. This work demonst...
T. Griffin, K. Tomsovic, D. Secrest, A. Law
IPPS
2000
IEEE
14 years 1 months ago
Fast Measurement of LogP Parameters for Message Passing Platforms
Abstract. Performance modeling is important for implementing efficient parallel applications and runtime systems. The LogP model captures the relevant aspects of message passing i...
Thilo Kielmann, Henri E. Bal, Kees Verstoep