This paper addresses the problem of reconstructing the 3D motion trajectories of particle swarms using two temporally synchronized and geometrically calibrated cameras. The 3D traj...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Abstract. We develop a general approach that uses holomorphic 1forms to parameterize anatomical surfaces with complex (possibly branching) topology. Rather than evolve the surface ...
Yalin Wang, Xianfeng Gu, Kiralee M. Hayashi, Tony ...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
We introduce a convex relaxation framework to optimally
minimize continuous surface ratios. The key idea is to minimize
the continuous surface ratio by solving a sequence
of con...
Kalin Kolev (University of Bonn), Daniel Cremers (...