In previous optimization-based methods of 3D planar-faced object reconstruction from single 2D line drawings, the missing depths of the vertices of a line drawing (and other parame...
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Due to its optimality on a single machine for the problem of minimizing average flow time, ShortestRemaining-Processing-Time (SRPT) appears to be the most natural algorithm to con...
In this paper, we assess the impact of heterogeneity on scheduling independent tasks on master-slave platforms. We assume a realistic one-port model where the master can communica...
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...