Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Next-generation e-Science applications will require the ability to transfer information at high data rates between distributed computing centers and data repositories. To support ...
Application-level multicast is a new mechanism for enabling multicast in the Internet. Driven by the fast growth of network audio/video streams, application-level multicast has be...
There is an ongoing explosion of interactive Internet applications. By nature, these applications require responsive clientserver data exchange and lossless, in-order delivery. In...