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CVPR
2001
IEEE
14 years 10 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
ADAEUROPE
2005
Springer
13 years 10 months ago
RT-EP: A Fixed-Priority Real Time Communication Protocol over Standard Ethernet
This paper presents the design and implementation of RT-EP (Real-Time Ethernet Protocol), which is a software-based token-passing Ethernet protocol for multipoint communications in...
José María Martínez, Michael ...
ASPDAC
2009
ACM
152views Hardware» more  ASPDAC 2009»
14 years 2 months ago
A control theory approach for thermal balancing of MPSoC
— Thermal balancing and reducing hot-spots are two important challenges facing the MPSoC designers. In this work, we model the thermal behavior of a MPSoC as a control theory pro...
Francesco Zanini, David Atienza, Giovanni De Miche...
VLSID
1999
IEEE
102views VLSI» more  VLSID 1999»
14 years 6 days ago
A Low-Power Wireless Camera System
This paper describes the system design of a lowpower wireless camera. A system level approach is used to reduce energy dissipation and maximize battery lifetime. System properties...
Anantha Chandrakasan, Abram P. Dancy, James Goodma...
ISSS
1997
IEEE
83views Hardware» more  ISSS 1997»
14 years 4 days ago
A Scheduling and Pipelining Algorithm for Hardware/Software Systems
Given a hardware/software partitioned specification and an allocation (number and type) of processors, we present an algorithm to (1) map each of the software behaviors (or tasks...
Smita Bakshi, Daniel Gajski