Abstract. In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and some...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for pe...
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gab...
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
The success of probabilistic model checking for discrete-time Markov decision processes and continuous-time Markov chains has led to rich academic and industrial applications. The ...
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: s...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni...