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CHI
2009
ACM
14 years 8 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
MHCI
2009
Springer
14 years 2 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
CHI
2003
ACM
14 years 8 months ago
Mobile ADVICE: an accessible device for visually impaired capability enhancement
The visually impaired have limited access to the world of mobile devices. Our goal was to design a handheld mobile device to overcome limitations such as reliance on visual displa...
Robert A. Amar, Steven Dow, Richard Gordon, Muhamm...
ACMACE
2007
ACM
13 years 11 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
EUSAI
2007
Springer
14 years 1 months ago
Context-Sensitive Microlearning of Foreign Language Vocabulary on a Mobile Device
Abstract. We explore the use of ubiquitous sensing in the home for contextsensitive microlearning. To assess how users would respond to frequent and brief learning interactions tie...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...