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CHI
2007
ACM
14 years 10 months ago
"Jump and refine" for rapid pointing on mobile phones
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
VR
2003
IEEE
117views Virtual Reality» more  VR 2003»
14 years 3 months ago
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
In this paper we describe two engineering experiments designed to evaluate the effectiveness of Measurand’s ShapeTape for wearable, mobile interaction. Our initial results sugge...
Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt,...
INTERACT
2003
13 years 11 months ago
Developing Usable Context-Aware Mobile Computing: Three Levels of Interactivity
: Context-aware computing describes the area of applications that adapt according to environmental measures and it promises a smooth interaction between humans and technology. To f...
Louise Barkhuus
NORDICHI
2004
ACM
14 years 3 months ago
Rhythmic interaction with a mobile device
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data ...
Vuokko Lantz, Roderick Murray-Smith
CHI
2011
ACM
13 years 1 months ago
OldGen: mobile phone personalization for older adults
Mobile devices are currently difficult to customize for the usability needs of elderly users. The elderly are instead referred to specially designed “senior phones” or softwar...
Alex Olwal, Dimitris Lachanas, Ermioni Zacharouli