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130
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AAAI
2010
15 years 4 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
129
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AAAI
2011
14 years 2 months ago
A Switching Planner for Combined Task and Observation Planning
From an automated planning perspective the problem of practical mobile robot control in realistic environments poses many important and contrary challenges. On the one hand, the p...
Moritz Göbelbecker, Charles Gretton, Richard ...
120
Voted
COMPSAC
2009
IEEE
15 years 9 months ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
181
Voted
ACMACE
2011
ACM
14 years 2 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
118
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ESSMAC
2003
Springer
15 years 7 months ago
Hex: Dynamics and Probabilistic Text Entry
We present a gestural interface for entering text on a mobile device via continuous movements, with control based on feedback from a probabilistic language model. Text is represent...
John Williamson, Roderick Murray-Smith