Sciweavers

878 search results - page 10 / 176
» Mobile Interaction with the Real World
Sort
View

Book
1752views
15 years 7 months ago
Spatial Augmented Reality Merging Real and Virtual Worlds
"Spatial Augmented Reality is a rapidly emerging field which concerns everyone working in digital art and media who uses any aspects of augmented reality and is interested i...
Oliver Bimber, Ramesh Raskar
ACMACE
2011
ACM
12 years 8 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
HT
2003
ACM
14 years 1 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
AMS
2005
Springer
143views Robotics» more  AMS 2005»
14 years 2 months ago
Integration of a Sound Source Detection into a Probabilistic-based Multimodal Approach for Person Detection and Tracking
Abstract. Dealing with methods of Human-Robot-Interaction and using a real mobile robot, stable methods for people detection and tracking are fundamental features of such a system ...
Robert Brückmann, Andrea Scheidig, Christian ...
ICPR
2002
IEEE
14 years 9 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...