Sciweavers

878 search results - page 152 / 176
» Mobile Interaction with the Real World
Sort
View
PRICAI
2000
Springer
14 years 5 days ago
Virtual Enterprise Design - BDI Agents vs. Objects
Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...
Iyad Rahwan, Ryszard Kowalczyk, Yun Yang
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 10 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
IJCAI
2007
13 years 10 months ago
Sharing the Road: Autonomous Vehicles Meet Human Drivers
In modern urban settings, automobile traffic and collisions lead to endless frustration as well as significant loss of life, property, and productivity. Recent advances in arti...
Kurt M. Dresner, Peter Stone
IWEC
2004
13 years 10 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
AAAI
2008
13 years 9 months ago
Bimodal Spatial Reasoning with Continuous Motion
Symbolic AI systems typically have difficulty reasoning about motion in continuous environments, such as determining whether a cornering car will clear a close obstacle. Bimodal s...
Samuel Wintermute, John E. Laird