Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
In modern urban settings, automobile traffic and collisions lead to endless frustration as well as significant loss of life, property, and productivity. Recent advances in arti...
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Symbolic AI systems typically have difficulty reasoning about motion in continuous environments, such as determining whether a cornering car will clear a close obstacle. Bimodal s...