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3DIM
2003
IEEE
14 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
AGI
2011
13 years 1 months ago
Real-World Limits to Algorithmic Intelligence
Abstract. Recent theories of universal algorithmic intelligence, combined with the view that the world can be completely specified in mathematical terms, have led to claims about ...
Leo Pape, Arthur Kok
ECML
2006
Springer
14 years 1 months ago
Toward Robust Real-World Inference: A New Perspective on Explanation-Based Learning
Abstract. Over the last twenty years AI has undergone a sea change. The oncedominant paradigm of logical inference over symbolic knowledge representations has largely been supplant...
Gerald DeJong
TITS
2011
165views more  TITS 2011»
13 years 5 months ago
Analysis of Real-World Driver's Frustration
—This study investigates a method for estimating a driver’s spontaneous frustration in the real world. In line with a specific definition of emotion, the proposed method inte...
Lucas Malta, Chiyomi Miyajima, Norihide Kitaoka, K...
ACMACE
2009
ACM
14 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström