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GI
2008
Springer
13 years 10 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
AVI
2008
13 years 11 months ago
Bridging the gap between real printouts and digital whiteboard
In this paper, we describe a paper-based interface, which combines the physical (real) with the digital world: while interacting with real paper printouts, users can seamlessly wo...
Peter Brandl, Michael Haller, Juergen Oberngruber,...
UIST
2010
ACM
13 years 6 months ago
MAI painting brush: an interactive device that realizes the feeling of real painting
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid...
Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa...
WD
2010
13 years 6 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
14 years 1 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel