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PERCOM
2007
ACM
14 years 8 months ago
Expressing Sensor Network Interaction Patterns Using Data-Driven Macroprogramming
Wireless Sensor Networks (WSNs) are increasingly being employed as a key building block of pervasive computing infrastructures, owing to their ability to be embedded within the re...
Animesh Pathak, Luca Mottola, Amol Bakshi, Viktor ...
NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HUC
1999
Springer
14 years 1 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
UIST
2010
ACM
13 years 6 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
ICASSP
2011
IEEE
13 years 16 days ago
Topic-sensitive interactive image object retrieval with noise-proof relevance feedback
One current direction to enhance the search accuracy in visual object retrieval is to reformulate the original query through (pseudo-)relevance feedback, which augments a query wi...
Jen-Hao Hsiao, Henry Chang