Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
— In this paper an innovative approach to robotics education is reported, where hands-on learning is integrated with cutting-edge research in the development of an autonomous, bi...
Xiaobo Tan, Drew Kim, Nathan Usher, Dan Laboy, Joe...
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...