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MHCI
2009
Springer
14 years 4 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
ICRA
2005
IEEE
122views Robotics» more  ICRA 2005»
14 years 3 months ago
Supervised Learning of Places from Range Data using AdaBoost
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
Óscar Martínez Mozos, Cyrill Stachni...
DIGITEL
2008
IEEE
14 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
IROS
2006
IEEE
163views Robotics» more  IROS 2006»
14 years 4 months ago
An Autonomous Robotic Fish for Mobile Sensing
— In this paper an innovative approach to robotics education is reported, where hands-on learning is integrated with cutting-edge research in the development of an autonomous, bi...
Xiaobo Tan, Drew Kim, Nathan Usher, Dan Laboy, Joe...
CHI
2007
ACM
14 years 10 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai