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ACMACE
2008
ACM
15 years 6 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
136
Voted
DEXAW
2003
IEEE
106views Database» more  DEXAW 2003»
15 years 9 months ago
How to Program Pervasive Systems
As users, computers, data and processes become increasingly mobile and the diversity of interacting devices increases, pervasive computing tasks are difficult to predict and to u...
Andry Rakotonirainy
MOBILITY
2009
ACM
15 years 10 months ago
UbiPay: minimizing transaction costs with smart mobile payments
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo...
DEXAW
2007
IEEE
199views Database» more  DEXAW 2007»
15 years 8 months ago
Dealing with Sporadic Strangers, or the (Un)Suitability of Trust for Mobile P2P Security
A number of factors, such as the increasing popularity of wireless networks, the opportunities offered by 3G services, and the rapid proliferation of mobile devices, have stimulat...
Esther Palomar, Juan M. Estévez-Tapiador, J...
ICALT
2005
IEEE
15 years 9 months ago
Integrating Wireless Technology in Pocket Electronic Dictionary to Enhance Language Learning
We believe that with regard to the information technology applications in education, one student one computing device will be the future and long-term trend. Many related studies ...
Jen-Kai Liang, Tzu-Chien Liu, Hsue-Yie Wang, Tak-W...