The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
As users, computers, data and processes become increasingly mobile and the diversity of interacting devices increases, pervasive computing tasks are difficult to predict and to u...
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
A number of factors, such as the increasing popularity of wireless networks, the opportunities offered by 3G services, and the rapid proliferation of mobile devices, have stimulat...
We believe that with regard to the information technology applications in education, one student one computing device will be the future and long-term trend. Many related studies ...